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This version of rules for Mexican Train is based
on the original, “official” rules by Roy & Katie
Parsons ©1994 and copyrighted by
Puremco, Inc.
in 2005. They were written by
David Bauguess in
2007 for
ease of use. These rules use a popular
alternative rule for playing doubles that adds
strategic interest to the game. Mexican Train
can be played with various size domino sets
(double-6, double-9, double-12, etc.). These
rules assume you are using a double-12 or
double-9 set. (For a faster game with 2 to 4 players, use a double-9 set, or remove the 36 tiles with 10 or more pips from a double-12 set.)
Object of the Game
Be the first to play all of your
dominoes, or at least as many high-point
dominoes as possible, in each round. The lowest
total score at the end of all rounds wins the
game.
Preparation
Depending on which
domino set you are using, find and set aside the
double-12 or double-9 domino. Turn the other
dominoes face down and shuffle them. Each player
then draws the number of tiles shown in the
chart below. The remaining tiles are gathered
into one or more "train yards" or "bone piles" that are used
for draws during play. Place the starting
double-12 or double-9 domino on the table,
centered between the players in a centerpiece
or hub designed for holding the double and starting the
trains, if you have one.
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Number of
Players |
2 |
3 |
4 |
5 |
6 |
7 |
8
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Double-12 Draw |
16 |
16 |
15 |
14 |
12 |
10 |
9 |
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Double-9
Draw |
15 |
13 |
10 |
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Next, each player uses his drawn tiles—hidden
from view by the other players—to form a
personal train. Do this by matching the
denominations, beginning, if possible, with a
domino that matches the double domino in the
center, called the engine. (If there is
no tile in the hand that matches the engine,
formation of the train may have to wait.)
Dominoes that do not fit in the personal train
remain in the player’s hand as “extras.”
Starting
Designate a player to start the game.
Thereafter, rotate the starter of each round in
clockwise order.
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If you are the starter and you have a domino
that matches the denomination of the engine
tile, you have two play choices: either
start your personal train or start
the Mexican train—a
line of end-matching dominoes that must
begin with the same denomination as the
engine tile. Once the Mexican train has been
started, it is normally an eligible train
for all players. If desired, a marker
(explained below)
can be placed and left on the Mexican Train
to indicate it is an eligible train for
play. If you are unable to play,
see Unable to Play & The Marker
below.
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After you have played a tile, play moves
clockwise to the next player. The subsequent
players start their play in a similar
manner. If the Mexican train hasn’t been
started, any player can start it during
their turn. Other play options are covered
in the next section.
Play
With the exception of playing doubles (covered
below), you are allowed to play one
playable (end-matching) tile during each turn,
if you can. Assuming you have one or more
playable tiles, the usual “eligible” trains you
can play on are: your personal train, the
Mexican train, or any train with a “marker”
(explained below). If you do not have a playable
tile, draw a tile from the bone pile and play it
if possible. If you have a playable tile, you
must play, even if the playable tile has to
be taken out of your personal train line-up in
your hand. It is not an option to not
play, say, for a strategic reason!
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Unable to Play & The Marker
If you are still unable to play after
drawing a tile, place a
marker
(e.g., a penny or small train marker, if
included in your domino set) on your personal train near
the end or where the train will begin, if it
hasn’t yet been started. Your turn then
ends and play goes to the next player. A
marker on a train signifies the train is
eligible to be played on by the other
players. While there is a marker on your
train, you can still play on any eligible
train during your subsequent turns.
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The End of Play
To avoid any question as to when a turn is
completed, it behooves the players to agree
on a “rule” that defines the end of play.
For example, once the player’s hand has been
removed from the played tile, the turn is
over and the play cannot be changed.
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Removing a Marker
A marker on your train remains there until
you
play on
your
personal train during a subsequent turn.
Once you have played, you are obligated to
remove your
marker, making your train ineligible to the
other players.
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Double Dominoes
There are rules pertaining
specifically to the play of doubles.
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♦ |
A double tile is placed sideways on the
train. [See illustration above.] |
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♦ |
Playing a Double
When you play a double, you must also
play an additional tile that is not a
double (unless the double is your last
domino, in which case the round ends).
You can play the additional tile either
on the double or on another eligible
train. If you
do not have an additional tile to play,
draw a tile and play it if you can. If
you can’t play the additional tile,
place your marker on your personal
train. Play then passes to the next
player. |
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♦ |
An Open Double
If, after a player’s turn is completed,
the double is open (not played on),
all other trains become ineligible for
all players until a player can play on
the open double,
which is to say the double must first be
satisfied
or
closed
before
any
other trains—marked or unmarked—can be
played on. If subsequent players cannot
play on the double after drawing, they
must place a marker on their personal
trains. Once a player has satisfied
(played on) the double, all players are
then free to play on any eligible train. |
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♦ |
Playing Two or More Doubles
During your turn, you
may play two or more doubles in succession. After your last double
is played, you must play an additional tile, which is not a double, on
any eligible train. NOTE: Doubles must be satisfied in the order they
were played, so the only eligible double for the additional tile is the
first one you played.
Consider this when you play the doubles!
Because you are required
to end your turn by playing a non-double, you must draw if you don’t have one.
If your draw is a playable double, play it and draw again. (There is no limit to
the number of doubles you can play in succession.) Your turn ends when you
either play or cannot play a non-double tile. If you can’t play, place your
marker on your train.
If after your turn, a double remains unsatisfied, each subsequent player
(including you) is obligated to satisfy it if he can. If there are two or more
open doubles, they must be closed (one per turn) in the order they were
played. The rules above for “An Open Double” apply; so, if subsequent
players cannot satisfy the double, they must place a marker on their personal
train. If it is not possible to close a double because all
13
tiles of that denomination are played, that unsatisfied double no longer
restricts play on eligible trains. However, if any other double is open, the
restriction remains in place until it is satisfied.
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Ending a Round
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When there are no more tiles in the bone
pile, a player must pass if he does not hold
a playable tile, and then place a marker on
his train.
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When a player has only one tile left, he
must notify the other players by tapping it
on the table. (In addition to or instead of
tapping, you might want to require that it
be announced verbally and/or indicated in
some other way.)
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A round ends when a player has “dominoed”
(played his last tile, even if it is a
double), or when the bone pile is depleted
and no one can play and the game is
completely stalled.
Subsequent Rounds
Each new round begins with the double that is
one number lower than the engine in the last
round (12, then 11, then 10, etc.). Find and set
aside the double before shuffling the dominoes. All trains,
including the Mexican train, must begin by
matching that double. The blank double is the
engine in the last round, meaning that a
full-length game with double-12 dominoes
consists of 13 rounds.
Scoring
Each player counts the number of pips on his
unplayed tiles and gives the number to the
scorekeeper, who at the end of the final round
totals each player's points. The player with the
lowest total score wins.
Optional Rules
The rules do not cover infractions, such as
drawing a tile when there is a playable one in
the hand; or, when a player fails to notify the
other players that he has only one tile in his
hand. To keep the game moving smoothly, it is
suggested the players decide in advance how such
situations will be handled when they
arise—forgive or penalize. If it is decided
there will be a penalty, you might continue
normal play without correcting the error, but
require the player who broke the rule to draw a
tile, keep an already drawn tile, or skip their
next turn.
Summary of the Rules of Play
Playing
Non-Double Tiles:
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During your turn you may play one
tile. (Playing doubles is an
exception covered below.)
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Any player may start the Mexican
train during their turn.
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If you have a playable tile, you
must play.
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If you cannot play, you must draw a
tile from the bone pile and play it
if you can.
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If you are unable to play, you must
place a marker on your train. A
marked train is eligible for play by
all players. The marker remains on
your train until you play on
it.
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When there are no unsatisfied
doubles, the trains eligible for
play are your personal train, the
Mexican train, and any marked
trains.
Playing Double Tiles:
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During your turn you may play one
double or as many doubles in
succession as you can play on any
eligible trains. Then…
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After you play your last double, you
are required to end your turn by
playing a non-double tile. The
eligible trains for this play are
the Mexican
train, the train with the
first double you played, and any
eligible train that ends with a
non-double. If you can’t play a
non-double, draw, play it if you
can, or mark your train. If you draw
a double, play it and proceed with
playing a non-double as just
described. Repeat if and as
necessary.
The following rule applies to all
subsequent players:
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Doubles must be satisfied in the
order they were played, so if one or
more doubles remain unsatisfied,
your only eligible play is to
satisfy the next unsatisfied double.
Of course, the rule to play, draw
and
play, or mark your train, applies.
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If a player shows the other players
that all the non-doubles needed to
satisfy a double have already been
played, then at that point, there is
no obligation to satisfy it, and
that train is no longer playable.
Tiles that were drawn in a prior
attempt to satisfy the double cannot
be returned to the bone pile!
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